Project: Groundhog

Designed to go full in on the sound immersion. And to have fun, naturally.
You play as a scout mech shooting it’s way through a ruined cityscape that’s occupied by corrupt automatons.
As you progress, you have to puzzle to customise your armor for lethality, speed, or survivability.

Game Jam Details

This Game was made during the Tiny Game jam Hosted by Mossflwr.

  • Theme: Upgrades
  • 26 Hours of Development
  • 9 Day Gamejam
  • Team: Denis Borodin, Zoey Hoiting

Game Design

Me and Denis came up with the game Design by a round-robin that I hosted. After the workshop we had an hour of fun building on our chosen idea.

The puzzle mechanic was inspired by a crafting system i had recently made for the TTRPG Dungeons & Dragons. Who knew extra mechanics for Artificers could be mixed down so well for a mech survivor?

Art

This was the first time in a while I had gotten back into art. From 2022 to 2024 I was just more focused on Design and Game Software Architecture. That said, Denis immediately gave me a good challenge by joking that we should go for a black-and white manga art-style.

With about 5 hours available for all game art I got out my stylus and some indie-manga .pdfs, to see if I can make something similar, top down.

I also animated some projectile hits in photoshop, then brought all drawings into Unity to continue animating with the build-in tools.

Programming

While I did the programming for the game, I honestly can’t say much more than that I was just enjoying myself.

I remember having some issues programming the AI controllers. In hindsight I should’ve used Unity’s behaviour graphs and delegated some design work to Denis – instead I insisted on hardcoding it.

Other Talent

Denis Borodin

Not only did Denis create an amazing soundtrack, game level and soundscape for “Project :Groundhog“, we had amazing synergy designing the gameplay.

This project was finished in October 2024.